Non-combatants
The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.
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Job level |
Job Name | Prerequisites | Monthly Income | Success Roll | Critical Failure |
| Poor | *Servant | No attribute below 7, Savoir-Faire (servant) | $30 + living expenses | Savoir-Faire (servant) | -1i/1d |
| Struggling | Groom | Animal Handling 11+ | $50 + living expenses | PR |
1d/-1i, 1d |
| Struggling | Army Teamster | Animal handling 12+, Teamster 11+ | $150 | Teamster | -1i, 1d |
| Average | Army Surgeon | First Aid 12+, Surgery 12+. Tools | $100 + living expenses | Worst PR | -1i/-2i, 1d |
| Average | Siege Engineer | Engineer (Primitive Machines) 12+, Mechanic (Primitive Machines) 12+, Gunner (Catapult) 12+. | $120 + living expenses | Best PR | 1d/-2i, 2d |
| Comfortable | *Armourer | Armoury 12+, tools | $500 | PR | -1i/-2i, 1d |
| Comfortable | *Physician | Herbary 12+, Diagnosis 10+. Herbs etc. | $600 | Best PR | -1i/-2i, disease caught |