Non-combatants

The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

Job level

Job Name Prerequisites Monthly Income Success Roll Critical Failure
Poor *Servant No attribute below 7, Savoir-Faire (servant) $30 + living expenses Savoir-Faire (servant) -1i/1d
Struggling Groom Animal Handling 11+ $50 + living expenses PR

1d/-1i, 1d

Struggling Army Teamster Animal handling 12+, Teamster 11+ $150 Teamster -1i, 1d
Average Army Surgeon First Aid 12+, Surgery 12+. Tools $100 + living expenses Worst PR -1i/-2i, 1d
Average Siege Engineer Engineer (Primitive Machines) 12+, Mechanic (Primitive Machines) 12+, Gunner (Catapult) 12+. $120 + living expenses Best PR 1d/-2i, 2d
Comfortable *Armourer Armoury 12+, tools $500 PR -1i/-2i, 1d
Comfortable *Physician Herbary 12+, Diagnosis 10+. Herbs etc. $600 Best PR -1i/-2i, disease caught

Warfare

Naval Warfare

Practical considerations of warfare

Troop Types

Infantry Command Structure

Cavalry Command Structure

Armies, Regiments and Brigades

Military Ranks

Combatant Jobs

Non-Combatant Jobs