Manorial Officials

 

Bailiffs, and seneschals tend to be of noble blood. They are often relatives of the lord of the manor.

Chamberlains are usually of common blood, belonging to the middle class.

All manorial officials tend to be fully literate, have adequate skill at cyl, and know Accounting and Administration at a passable level.

 

Bailiff ("tilsynsmann"): If the lord has several manors, some of them may be bailiffed, with a bailiff as the local head, reporting to the lord's seneschal. The bailiff is responsible for a single manor. His adminstrative responsibilities include collecting rents and amercements and the oversight of the agricultural and pastoral activities of the manor. A bailiff usually receives a fixed salary, but if bailiff of a bailiffed manor, he is entitled to a portion of the manor's income.

 

Seneschal (or steward) ("fut"): The man responsible for running the day to day affairs of the lord's lands, supervising several manors

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Chamberlain ("kammerherre"): Chief officer of the household, Responsible for the day-to-day management. The chamberlain is food and drink, its procurement, storage and preparation, and also for the cleaning and maintainance of the manor, and upkeep of his master's movable goods, and keeping the . The chamberlain supervises the domestic employees. He answers directly to the master of the house (lord or bailiff).

 

Herald

The herald is commonly of bellatore rank (Status 1). His duties is to make sure protocol is observed at his lord's court, to announce people coming to the court as they enter, and to know who they are. A herald advices his lord on propriety and diplomacy, and shares his vast knowledge of notable people. He also helps draft the lord's proclamations and letters, and delivers/announces them as fit. He may also instruct the lord and his children in History, Heraldry and Savoir Faire

Skilled heralds are vital at tournaments, and can be very helpful in duelling arrangements as well.

While some Herald's specialize in Heraldry and Draftmanship, most use their knowledge of coats of arms merely as a supporting skill for their courtly duties.

 

 

 

"The skill packages presented here are my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games."
For a bailiff, the paramount skills are Accounting and Administration.. Some knowledge of Law is also required..
Chamberlains need high Savoir-Faire (for both servants and gentlefolk), and some knowledge (theoretical if not practical) of Cooking and Brewing.
A seneschal needs the same skills as a bailiff, but at a higher level of expertice

A herald needs high skill at Savoir-Faire. He should also know Area Knowledge, Bard, Diplomacy, Heraldry and History Skill at Intrigue, Law and Tournament Law can also be very useful. Literacy is very common but not universal